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Building an Interactive TCP Proxy in Rust

7 min readNov 27, 2025

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Building network testing tools often reveals the complexity hidden beneath simple requirements. This article documents the creation of an interactive TCP proxy in Rust that allows real-time simulation of various network conditions — from latency injection to complete connection blocking.

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The Problem

Testing application resilience under adverse network conditions traditionally requires either modifying production infrastructure or using complex simulation tools. What if you could simply place a proxy between your application and any service, then dynamically inject failures, latency, or bandwidth constraints?

That’s the goal: a lightweight TCP proxy with an interactive menu that lets you switch between different network behaviors on the fly.

The Architecture

Technology Choices

The proxy is built using:

  • Rust — For memory safety and performance
  • Tokio 1.0 — Async runtime for concurrent I/O
  • Crossterm 0.27 — Cross-platform terminal manipulation

These weren’t arbitrary choices. Tokio provides mature async I/O primitives, Crossterm…

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ELATTAR Saad
ELATTAR Saad

Written by ELATTAR Saad

Warm regards! I'm Saad, a software engineer. The most enjoyable part of any journey is what you share along the way, so code and document the journey!